In an interview with 3DVF last year, Bun said that he began work on it shortly after finishing on the Minions movie in 2012, going on to develop Baguette full-time for eight months.ĭevelopment then paused as Bun went on to work for VFX facilities including Sony Pictures Imageworks and Industrial Light & Magic, resuming when he joined Pixomondo in 2018, where he became rigging lead. In development since 2013 and used in production on major visual effects moviesĪlthough it has only just been publicly released, Baguette has been in development for ten years. The toolset, previously used in production at Pixomondo, lets artists create flexible, reusable rigs for characters and vehicles, and includes a number of features designed to streamline production work. Framestore rigging supervisor Nims Bun has released Baguette, his nodal rigging system for Maya, for free.
0 Comments
Leave a Reply. |